SUPER DON QUIX-OTE WALKTHRU (9)
By Sean Harris4TH GAME CYCLE
The witch’s palace is in sight. The shot will pan from the castle over to a lazily spinning windmill, where we catch a glimpse of our group ascending up the spiraling pathway.
As they round the corner near the top, a giant with a very large sword steps out to halt their progress. These moves are quick and close together: go LEFT immediately to dive out of the way from his first swing (Sancho and the donkey scatter and disappear for the rest of the game). The giant will turn to you and try again, so this time press UP to jump out of danger.
Don will finally draw his weapon, and you’ll want to quickly hit SWORD to block the next attack. Follow it quickly with a RIGHT or alternate move SWORD to duck his last swing and stick the giant in the chest. After he vanishes into dust, you’ll see an insert shot of a lever being pulled. This activates the gondola that runs across the chasm. Prepare to hit UP when the arrow appears as Don is running up to the side of the car to get inside.
5TH GAME CYCLE
Drillers
After a nice scenic ride over the valley, you’re finally within the wretched lair. The first obstacle in your way is a long half-pipe like corrider. Don runs down to the center, turns, and faces an onslaught of strange drill-nosed rolling carts that come sliding down upon him. Press UP, UP, and UP in a row to jump the first trio that comes swooping down. The camera angle will change to overhead again, where Don is down in the bottom and another cart is preparing to fly down from the top bank.
Watch the prompt and hit UP when it appears to narrowly clear it, then wait for the cart on the other side to come down and hit UP again. Finally, two will go at once from opposite ends. Just before you’re sandwiched at the final second, press the last UP and they will smash underneath you into a flaming wreck. Don will run up the ramp and venture further into the depths of this hostile keep.