SUPER DON QUIX-OTE WALKTHRU (10)
By Sean HarrisCollapsing Staircase
Don is heading down a flight of wooden steps that curve around a stone column. Suddenly, they flatten, and he begins to slide with great velocity to the bottom. After a few shots of him twisting down, a reveal showing the quickly approaching floor and a waiting guillotine will signal you to prepare to quickly react. Hit LEFT on the arrow prompt and he’ll jump off the slide and on to a nearby haystack (and also do a pretty impressive corkscrew flip in the process).
Closing Walls
Now Don walks into a room with a single window, and both exits are suddenly blocked by a slamming portcullis. The adjacent walls begin to close together to crush him to a pulp. He’ll wander to the other side of the room, a dead end, and try to find a loose brick or secret passage. Then he goes back and tries the grating on the door. No luck. Just when it looks hopeless, this otherwise perfect trap offers a get out of jail free card. You’ll notice the bars over the window begin to open and shut. On the third opening, hit UP to leap back out.
6TH GAME CYCLE
Demons
All right, your goal is within grasp. Isabella is dangling over a boiling cauldron ahead in the main courtroom. Don sees her imminent danger and begins to run toward the large open hall. From the ceiling, three demons will fly down and attack. Don draws his weapon and dodges: hit SWORD to slice one down the middle (the screen blacks out for a moment, but don’t panic–it’s only a programming flaw so get ready to continue when it comes back up again). Quickly hit SWORD again to strike down the second beast. The third creature is mysteriously dealt by an editing error in your favor.